Additionally, SS Eddie Miller was also an All-Star in 1942 – I guess that post was already getting so long I completely forgot about him! It would also be his last season with the Braves.
September 11, 2009
Spinks has a great new post on voice chat vs. text chat on her Spinksville blog. In EQ2 we have built in voice chat and most groups use it fairly heavily, so one thing I’ve been wondering – do negative comments seem more hard hitting to you in voice chat? I was struck by this a few weeks ago in a group. Our tank was not performing as well as he could, and some of the group members started complaining about this in group chat. I’m sure we’re all used to seeing this from time to time, and as much as I don’t like it, it’s not going away. What really surprised me was when one of the people started using voice chat for a rant about the tank’s shortcomings, to the point the tank left the group. I don’t know why, but it seemed worse to me to hear someone insulting him in voice chat than regular chat.
I think part of this is that as users of the Internet and players of games, we’re pretty used to seeing all kinds of insults, profanity, and nonsense. By now I think we tend to mentally screen a lot of it out, and so when we see it in text chat, it’s just more of the same, and doesn’t have as much of an impact. With voice chat, it’s not just words on a screen anymore – we’re hearing one person attack another, like you might see in a real life argument (though separated by many miles.) Suddenly we can’t screen it out. I don’t know about you, but hearing other people argue is one of my least favorite things, and I certainly don’t want it to fill my game time!
I am mostly a defender of voice chat – I like using it, and with friends or guildmates I think it brings everyone a bit closer, and it is a bit more “real” of an experience. There are certainly many downsides though, as Spinks mentioned. What do you think?
July 30, 2009
Well it took forever, but Anakh finally made level 80 today. I’ve been working hard at it for the last week, and it feels great. Of course he’s still got a long way to go in terms of AA and such, but since he’s not really a raiding character I’m not too worried about that.
How do you feel about it Anakh?
(as posted in guild chat) “HAR! I be de strongest I can be!”
Couldn’t put it any better myself.
July 29, 2009
I’ve been working hard this week to get Anakh up to 80 – now I’m 79 and about 40% of the way to 80. It’s been so nice to have so many options – I’ve done everything from small group instances to two group raids, and tons of solo questing in about four different zones. Currently I’m exploring the Moors of Ykesha from the most recent expansion – some really interesting quests so far, dealing with all the different groups on the island!
July 26, 2009
Hallo dere! I tell yous, I be travellin’ all over de place since de last time I write. I be helpin’ out some de nice people from Raven Guard, an’ some new friends I meet, to get dose nice epic weapons. It be fun to help peoples – plus I get some tings too! Let’s see where I been in de last couple days – de Crypt o’ Agony, de Sebilis, dis place called Maidens, de Vaults o’ sleep, Neriak to kill dese bad guys, de Kunzar Jungle, dis real funny place called Chelsith dat smell real bad, Karnor Castle, an’ de Teren’s Grasp. I tink dat be all of dem, but mebbe I miss a few! Dat a lot of world travellin’! Mebbe I stay home for a little while with big mug of ale – I earn it!
July 24, 2009
So I decidin’ to leave de Big Bend for a while an’ come back to adventurin’. First place I be goin’ is de Kunzar Jungle. Dere lots of jobs to do dere, an’ dey got some dese weird ice tings dere too – I helpin’ de people in Jinisk town fight dem ice guys. After that, I went to de Unrest house. It be a while since I go there, but still be fun, but kinda scary.
I also be writin’ a book! I got a few stories that I wrote, but it be fun to put dem down in a book – den I sell dem on de auction house. Mebbe I write down some de ogre jokes an’ sell dem next!
If you be seein’ me in de Norrath, make sure to say Hallo!
July 22, 2009
I’ve been reading some really interesting blog posts lately that have made me think about the current state of EQ2 and what it could do to help attract new players to the game and orient them once they are there.
Wolfshead has a fantastic post analyzing the first 15 minutes of starting EQ2. He really points out a lot of little things that could be improved. It’s a great read.
I’ve long defended EQ2, as it is a game I love, and it has great depth and all kinds of features you can’t find in other games. These posts have helped me realize that essentially it’s a completely different kind of game from WoW and newer MMOs based on WoW. I read the EQ2 newbie forums and people are constantly saying things like – “I didn’t know where to go next.” or “I didn’t even know that part of the game existed.” A lot of EQ2 players tend to read these statements as if newer players from other games want their hands held every second of the game, but that’s not it at all. Really EQ2 could do a lot more to make the game accessible and it wouldn’t take that much.
First of all, I second Ogrebear – they really need to revamp the Antonica and Commonlands starter areas. The difference between those areas and the newer starting areas could not be more clear. As long as they stay basically the same as they were at launch, at best you’re sending the message to players that they can ignore all that old content, and at worst you’re driving them away from the game. There are a lot of neat places in those zones that can be kept, but the questlines need to be redone, item rewards improved, and it needs to be much clearer where to go.
Next would be helping players find places to adventure. They already have the tutorial pop-up system in game, pop-ups every so often that lay out good places to go next and how to get there would be a good start. Once you break loose from the starter zone around level 20, it’s not that obvious where to go next, and more importantly it is not that obvious that you have choices. Also, I’d like to see a bit more help for newer folk in terms of dungeons in their area – what are they? When can they start adventuring there? How about pop-ups that notify people about deities and their options there, or to tell them how city writs work and where to go to get them?
I’d also like to see some UI changes. It’s probably hard to find any veteran player who is still using the original UI with no modifications, so why should new players be forced to? The new map system that was put out a while back is a good option, but a revamp of the basic UI to make it easier to use, and to make it easier to modify, would go a long way. Right now when you start, there’s a jumble of various windows, it can be confusing to move them around (those window lock and click through options seem ancient now don’t they?) I’d really like to see a version of Vanguard’s layout mode for EQ2 – it’s a really good system, you click one button to activate it, and then you can move or resize any window anywhere on the screen – when you’re done, one click and the UI is set.
Progress is definitely being made – the new starter zones are fantastic. The U button tool to find guilds is probably the best out there of its kind. There are research assistants to help with lower level spell upgrades (a major problem before) and I’m sure the developers are working on more surprises. I don’t think it would take that much work to really tie people into the rest of the game. New players aren’t demanding the game be turned into WoW, they just want it to be a bit more accessible, and it should be, because the longer new players play the game, the more they see all the positives and get interested in playing for the long term.
Look at my last post on this subject – a lot has changed in two years!